Carry fisx 2: Electric boogaloo


Further work has been made on the transition between networking API's, and another feature has been added : 

Interactive physics-objects. These are well integrated into our bespoke physics implementation, where each reaction aims to be as convincing as possible, so that players feel grounded in the universe. 

We also worked to add the ability to carry these objects with your vehicles, so that in the future delivery missions for money could be possible. Long-term we want to ground players in a semi-persistent physics-based world, where it's up to each player what they want to spend their time on. Right now we're laying the foundation for the aforementioned time-trial food delivery missions, but in the future we might expand these 'jobs' to include other fun gameplay elements.

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