Carry fisx


Hi again guys.

In order to finally add some gameplay to the foundation we've been working on, we added preliminary support for carrying physics-objects.

This feature ties in nicely with the character controller, in the sense that the carried rigidbody's mass has a proportional influence on the carrier's mobility.

The project has as aforementioned been moved to a new networking API and this was to ensure the userfriendliness of connecting and playing with your friends. This also means that playing our game no longer requires you to expose your IP for others, but instead lobbies are hosted in the cloud.

Hope you like it, let us know!

It will be a while until this update is made available to you, as we have academic work and assignments to complete. But we might be able to prioritise this project if you guys enjoy it.

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