Vehicle fisx


Added preliminary support for a new vehicle framework I've been working on. These vehicles will be much alike the current player controller: Heavily physics-based.

With this framework it would be possible to add various racing game modes with a lot of different, player tuneable vehicles - for maximum fisx-fun.

We're also working towards moving the whole multiplayer aspect away from the user, and into the cloud. In our current dev build, we can create various lobbies with the possibility of different maps and modes, in the cloud, instead of the same map being hosted on private IPs. This could make it easier for our players (you) to create lobbies for all of your interweb friends, across the globe: without the need of exposing private IPs or port forwarding.


Please give our project a peep, and share it with a friend of yours! Have a great sunday!

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